

I also found it a useful way to indulge more sociopathic tendencies - a grumpy itch could be scratched by harassing some poor pensioner in the park, rather than upsetting an existing sim-relationship. It's all a little too neat to feel truly like a living world - those sims remain very much simulations - but it allows for so much more anecdote-fuelling randomness. Wherever you go, you'll find other sims bimbling along, ready for a chat, scrap or impromptu game of chess.

Which brings up the major change to the game - that it's now set in an open world, rather than every location being an isolated cell you teleport between. Four hotdogs does not a successful party make. And even if cooking pancakes does still mysteriously take an hour, at least you can grab a taxi to work and turn up late.

They now have the time to make much more of the day than working, eating, sleeping and ablution. Crucially, adjustment of the various happiness factors means your sims aren't trapped in quite so rapid a plunge towards misery and discomfort. This is no break with tradition, and yet some of the tiniest changes prove the most profound. You'll spend your time trying to increase their skills, their income and their relationships - tiny numbers slowly growing. You'd never mistake it for anything else - the way the characters move, talk, wet themselves, their crazed pinging between joy and despair. The game's jumped from the abstract wish-fulfilment dollhouse of the past into a strange, sprawling thing of character-simulation/assassination, the out-and-out fantastical (sim-me eventually escalated from jaded hack to best-selling author, before expiring and then haunting his old house), and community-created content.įor all the changes, it's definitely The Sims. I made me, as every good little egomaniac does in a Sims game - and he ended up behaving like me, living the life I lead. Its inevitable but expert extension of goals, activities, employment and personality traits over the first two games means sims are no longer vague simulacrums of people you know - they now behave like people you know too. I can't think of any game I've ever played that's made me feel worse about myself than The Sims 3. It's just taking so long, and there always seems to be something better to do with my time. I won't be doing this kind of thing forever though - honestly, I'm working on that novel. Even though I'm too tired and bored, and keep getting distracted by playing videogames.
